Maître de conférences / Associate Professor
Habilité à diriger des recherches (HDR) / Habilitation

Scientific activities

Short biography

Élise Lavoué is an associate professor of computer Science with the iaelyon School of Management, University of Lyon, Lyon, France and head of the Situated Interaction, Collaboration, Adaptation, and Learning (SICAL) research group within the LIRIS lab at the same university. She was a visiting professor in 2016 at McGill University (ATLAS lab) during 8 months, before defending her HDR that same year. Her research interests include motivational techniques, adaptive gamification, user engagement and learning analytics, and spans the fields of technology-enhanced learning and human–computer interaction. She has authored or co-authored over 100 publications, including journal articles, book chapters, and conference papers, in these areas. She received the best research paper award at CSEDU 2013, best industry paper at CSEDU 2020, and honorable mention at CHI Play 2019. Editor-in-Chief of the STICEF journal since January 2020, she is currently in charge of the Special Group of Interest (SIG) in the European Association of Technology-Enhanced Learning (EATEL), member of the executive board of the ATIEF association (Association des Technologies de l'Information pour l'Éducation et la Formation), and member of the research ethics board of the University of Lyon. She served as general co-chair (CSCL’19), organizing chair (EC-TEL’16), program committee co-chair (EC-TEL’17, IHM 2018), and program committee member for the EC-TEL, CSCL, LAK, and ITS international conferences. She is also member of the EC-TEL conference steering committee.

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Grants and awards

2020: Best Industrial Paper award for an article presented at CSEDU 2020

2019: Honorable Mention Award for an article presented at the ACM CHI PLAY 2019 (top 4%)

2016: Explora Pro mobility Grant from the Région Rhône-Alpes (20k€)

2015: Bonus for scientific excellence (PEDR) for 4 years, renewed in 2019

2013: Best Paper award for an article presented at CSEDU 2013

2005: Doctoral Grant for 3 years

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Scientific animation

2020- Present: Editor-in-chief of the STICEF journal

2016-2019 / 2021-Present: Member of the Executive Board of the ATIEF association

2020-Present: Member of the EATEL board (European Association of Technology-Enhanced Learning)

2017-Present: Member of the Steering Committee of the European Conference on Technology-Enhanced Learning

2017-2018: Co-Head of EduIHM (HCI for Education) working group (60 members)

2015-2017: Member of Orphée Steering Committee, ANR network in e-Education, international activities

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Coordination of Projects and Grants

Principal Investigator:

LUDISOM (2020-2023) – AAP CNRS 2020 (overall budget: 8k€ + funding for a 3-year PhD student): « Go to sleep, teenagers! Gamification of a digital learning environment for a sleep education program ». Partners: CRNL and HESPER (INSERM, University Lyon 1)

LudiMoodle (2017-2020) - e-FRAN call (overall budget: 955k€): “Adaptive gamification of digital learning resources in Moodle for enhancing learners’ motivation”. National project (Edunao, University of Lyon, Lyon Educational District) – Web: http://ludimoodle.universite-lyon.fr

EmoViz (2015-2017) – CMIRA / Coopera call (overall budget: 161k€): “Supporting Learners’ Regulation based on Visualization of Emotional Information” - International project (University McGill, University of Geneva)

Coordination for the LIRIS lab:

MétaEducation (2014 - 2017): Investissements d'Avenir e-Education 2 (196k€)

JEN living lab (2014): Projets Exploratoires Premier Soutien (PEPS) Interdisciplinaires Université de Lyon - CNRS 2014 (10k€

JANUS (2012 – 2013): LabEx IMU call 2012 (55 k€)

QuEJAnT (2012 - 2013): Région Rhône-Alpes and Grand Lyon call Imaginove "Serious Game et Nouveaux Usages" (78 k€)Industrial Training and Research Agreements (CIFRE) with Woonoz company (2012-2015; 2018- 2020), SpeakPlus company (2016-2017), Sciado Partenaires (2020-2023) and Sydo company (2021-2024). Funding for three 3-year PhD students.

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Organization of conferences and workshops

Co-organization CROSSMMLA Workshop « Learning Analytics for Smart Learning Environments Crossing Physical and Virtual Learning Spaces », in conjunction with LAK 2022 (https://sites.google.com/view/crossmmla/).

Co-organization LA4SLE Workshop « Learning Analytics for Smart Learning Environments », in conjunction with EC-TEL 2021 (https://sites.google.com/view/la4sleworkshop/).

Co-organization GamLA Workshop « When Gamification meets Learning Analytics », in conjunction with LAK 2021. (https://projet.liris.cnrs.fr/GamLA/)

Conference Co-Chair CSCL 2019, 13th International Conference on Computer Supported Collaborative Learning, (400 participants, 431 submissions, selection rate: 30%).

Program Committee Co-Chair IHM 2018, 30th national conference on Human-Computer Interaction

Program Committee Co-Chair EC-TEL 2017, 12th European Conference on Technology Enhanced Learning, (148 submissions, selection rate: 25.3%)

Local Organization Chair EC-TEL 2016 (200 participants)

Demo and Poster Co-Chair EC-TEL 2015

Workshop Chair EIAH 2015, national conference on Technology Enhanced-Learning

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Reading Committees / Editorial Committees

Full Paper Associate Chair, Conference ACM CHI PLAY 2022, research in games and HCI

Member of international program committees: AIED (2020, 2022); ITS (2018-2021); ACM L@S (2021, 2022); EC-TEL (2013-2021); LAK (2016-2022); ICALT (2016-2022); ICSLE (2015-2016); ICWL (2014-2017), KMIS (2010-2015)

Reviewer for international journals: Computers & Education (2015, 2016, 2019, 2020, 2021), International Journal of Human–Computer Interaction (IJHCI) (2021), International Journal of Human Computer Studies (IJHCS) (2017, 2022), Frontiers in Education (2021), Journal on Multimodal User Interfaces (JMUI) (2021), Journal of Computing in Higher Education (JCHE) (2016, 2017, 2020), Plus ONE (2017), IEEE Transactions on Learning Technologies (2016, 2018, 2019, 2020), IEEE Multimedia (2015), Interactive Learning Environments (2012, 2014, 2015), Simulation and Gaming (S & G) (2013), Journal on Multimodal User Interfaces (JMUI) (2013), International Journal of Learning Technology (IJLT) (2013).

Reviewer for international conferences: CHI (2019, 2021, 2022), CSCL (2013 à 2019), CHI Play (2019, 2021), ISLS 2021, INTERACT 2017, ICLS 2018.