iaelyon School of Management, University Jean Moulin Lyon 3
Head of the SICAL research group of the LIRIS lab
I aim at strengthening the motivation of learners using digital environments, with the goal to enhance behaviors favorable to learning: autonomy, development of critical thinking skills, reflexive approach, etc. In short, skills that will ultimately enable all citizens to understand the complexity of today’s digital world.
Our paper entitled "The impact of game elements on learner motivation: influence of initial motivation and player profile" has been accepted for publication in the IEEE Transactions on Learning Technologies journal.
Authors: Stéphanie Reyssier, Stuart Hallifax, Audrey Serna, Jean-Charles Marty, Stéphane Simonian, Élise Lavoué
Since January 1, 2022, the Research Ethics Committee (CER) of the University of Lyon (CER-UdL) is ready to receive applications for expertise. It aims to support researchers who want to guarantee the ethics of their research protocols by providing independent opinions on research projects.
Read moreI have been invited to participate to the panel "The Current State of Gamification" that will be held during the International Conference CHI Play 2021, October 21, 2021.
Read moreCfP Workshop LA4SLE@EC-TEL 2021 "Learning Analytics for Smart Learning Environments Workshop", 21 September 2021, online. In conjunction with the EC-TEL 2021 conference.July 4, 2021: Deadline for abstract submissions.July 11, 2021: Deadline for manuscript submissions.
Read moreCfP Workshop GamLA@LAK 21 "When Gamification meets Learning Analytics", 12 April 2021, online. Deadline for submissions: 9 February 2021. In conjunction with the 11th International Conference on Learning Analytics & Knowledge..
Read moreLavoué, E., Kazemitabar, M., Doleck, T., Lajoie, S. P., Carrillo, R., & Molinari, G. (2019). Towards emotion awareness tools to support emotion and appraisal regulation in academic contexts. Educational Technology Research and Development, 1-24.
Lavoué E., Monterrat B., Desmarais M., George S. (2019) Adaptive Gamification for Learning Environments, IEEE Transactions on Learning Technologies, 12, 1, 16-28.
Lavoué, É, Ju, Q., Hallifax, S., Serna, A. Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment. International Journal of Human-Computer Studies, 154, 102670, 2021. doi : 10.1016/j.ijhcs.2021.102670.
Hallifax, S., Lavoué, E. Serna, A. (2020). To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners’ behaviours and motivation. Artificial Intelligence in Education. AIED 2020. Lecture Notes in Computer Science, vol 12163. Springer, Cham, p.216-227. HAL : hal-02573200
Stuart Hallifax, Audrey Serna, Jean-Charles Marty, Guillaume Lavoué, Elise Lavoué. Factors to Consider for Tailored Gamification. 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY’19), 22 October 2019, Barcelona (Spain), p. 559-572. HAL : hal-02185647. Honorable Mention Award (top 4%)
Reyssier, S., Hallifax, S., Serna, A., Marty, J.-C., Simonian, S. & Lavoué, E. The impact of game elements on learner motivation: influence of initial motivation and player profile. IEEE Transactions on Learning Technologies, 2022. To be published
Ez-Zaouia, M., Tabard, A., & Lavoué, E. Emodash: a Dashboard Supporting Retrospective Awareness of Emotions in Online Learning. International Journal of Human-Computer Studies. 139, 102411, 2020.
Bouvier P., Sehaba K., Lavoué E. A trace-based approach to identifying users’ engagement and qualifying their engaged-behaviours in interactive systems: Application to a social game. User Modeling and User-Adapted Interaction (UMUAI), 24(5), p. 413-451, 2014.
Lavoué E., Molinari G., Prié Y., Khezami S. Reflection-in-Action Markers for Reflection-on-Action in Computer-Supported Collaborative Learning Settings, Computers & Education, 88, p. 129-142, 2015.