I am afull Professor in Computer Science

iaelyon School of Management, Jean Moulin Lyon 3 University
Head of the SICAL research group of the LIRIS lab

My Research Interests

Tailored Gamification - User Engagement - Behaviour Analysis - Learning Analytics

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Current Research Areas

  • Technology Enhanced Learning (TEL)
  • Human-Computer Interaction (HCI)
  • Computer Supported Collaborative Learning (CSCL)


  • Best Industrial Paper award at CSEDU 2020
  • Honorable Mention Award at ACM CHI PLAY 2019
  • Best Paper award at CSEDU 2013

I aim at strengthening the motivation and engagement of learners using digital environments, with the goal to enhance behaviors favorable to learning: autonomy, critical thinking, reflexivity, etc. In short, skills that will ultimately enable all citizens to understand the complexity of today’s digital world.

LudiMoodle+ project - Kick-Off meeting, in Lyon.

The kick-off meeting of the LudiMoodle+ project founded by the National Research Agency (ANR) will held on May 15, 2023 in Lyon, in the presence of representatives of the partners and the ANR.

RENFORCE project - Kick-Off meeting, in Lyon.

The kick-off meeting of the RENFORCE project founded by the ANR was held on January 6, 2023 in Lyon

Our ANR project LudiMoodle+ has been selected!

Our project LudiMoodle+ "Ludification adaptative pour la réussite des élèves" will be funded by the French National Research Agency (ANR) for 2 years within the eFRAN 3 call, starting in January 2023. Coordinator: LIRIS lab-SICAL team (CNRS) / Partners: University Lyon 3 (PAPN), ECP (Lyon 2), Pimenko, Académie de Lyon

CHI2023 Associate Chair

I am proud to serve as an associate chair at the CHI2023, within the "Learning, Education, and Families" subcommittee.

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Latest Projects

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Main Publications

keyboard_backspace International journals ETR&D 2019

Lavoué, E., Kazemitabar, M., Doleck, T., Lajoie, S. P., Carrillo, R., & Molinari, G. (2019). Towards emotion awareness tools to support emotion and appraisal regulation in academic contexts. Educational Technology Research and Development, 1-24.

keyboard_backspace International journals IEEE TLT 2019

Lavoué E., Monterrat B., Desmarais M., George S. (2019) Adaptive Gamification for Learning Environments, IEEE Transactions on Learning Technologies, 12, 1, 16-28.

keyboard_backspace International journals IJHCS 2021

Lavoué, É, Ju, Q., Hallifax, S., Serna, A. Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment. International Journal of Human-Computer Studies, 154, 102670, 2021. doi : 10.1016/j.ijhcs.2021.102670.

keyboard_backspace International conferences AIED 2020

Hallifax, S., Lavoué, E. Serna, A. (2020). To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners’ behaviours and motivation. Artificial Intelligence in Education. AIED 2020. Lecture Notes in Computer Science, vol 12163. Springer, Cham, p.216-227. HAL : hal-02573200

keyboard_backspace International conferences CHIPLAY 2019

Stuart Hallifax, Audrey Serna, Jean-Charles Marty, Guillaume Lavoué, Elise Lavoué. Factors to Consider for Tailored Gamification. 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY’19), 22 October 2019, Barcelona (Spain), p. 559-572. HAL : hal-02185647. Honorable Mention Award (top 4%)

keyboard_backspace International journals IEEE TLT 2022

Reyssier, S., Hallifax, S., Serna, A., Marty, J.-C., Simonian, S. & Lavoué, E. The impact of game elements on learner motivation: influence of initial motivation and player profile. IEEE Transactions on Learning Technologies, 2022. To be published

keyboard_backspace International journals IJHCS 2020

Ez-Zaouia, M., Tabard, A., & Lavoué, E. Emodash: a Dashboard Supporting Retrospective Awareness of Emotions in Online Learning. International Journal of Human-Computer Studies. 139, 102411, 2020.

keyboard_backspace International journals UMUAI 2014

Bouvier P., Sehaba K., Lavoué E. A trace-based approach to identifying users’ engagement and qualifying their engaged-behaviours in interactive systems: Application to a social game. User Modeling and User-Adapted Interaction (UMUAI), 24(5), p. 413-451, 2014.

keyboard_backspace International journals Computers & Education 2015

Lavoué E., Molinari G., Prié Y., Khezami S. Reflection-in-Action Markers for Reflection-on-Action in Computer-Supported Collaborative Learning Settings, Computers & Education, 88, p. 129-142, 2015.